New Adventures in Virtual Reality

Back in the early 90s I ventured into virtual reality and was sick for a whole day afterwards.

We have since learned that people become queazy when their visual systems and┬ávestibular systems get out of sync. You have to get the visual response lag below a certain threshold. It’s a very challenging technical problem which Occulus now claims to have cracked. With ever more sophisticated algorithms and ever faster processors, I think we can soon (more...)